
Heavy Weapons Cowboy
by Orion Milsom
full run speed, heavy damage
Podgląd
W skrócie
Spell Progression
XP per cast
36
First cast bonus
+200
(236 total)
Casts per level
28
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 84 |
| Level 12this spell | 11,000 | 306 |
| Level 20 | 19,000 | 528 |
| Level 35 | 34,000 | 945 |
Przegląd
Sciana kolcow, ktora obraza i spowalnia wszystko, co jej dotknie. Murino to kotwica crowd control szkoly Kaktusa – mniej obrazen, bardziej zmuszanie wrogow do zatrzymania sie na chwile, podczas gdy ty i twoj team ich zalatwiajcie.
StrategiaPostaw w poprzek korytarza lub miedzy soba a nadchodzaca grupa, zeby kupic czas i zmusic wrogow w waskie gardlo. Efekt spowolnienia sprawia, ze Murino jest szczegolnie przydatny jako setup pod wolne, mocne bronie jak Long Ranger czy Leveredge. Precyzja ustawienia liczy sie tu bardziej niz przy innych czarach Kaktusa.
Mocne strony
Słabe strony
Społeczność
6 community builds below.
Stwórz własny
by Orion Milsom
full run speed, heavy damage

by nozushi

by HIO7
deal high damage to bosses

by Cooper Radlowski
High level build made easy

by Lucas Henrique

by Robo
Brawler kit. Quad Barrel up close, Dual Revolvers for the sidearm reset, Fire Wisp to ignite a pack as you crash in. Health on melee and reload speed on swap keep the tempo up.
Receptury międzyszkolne
Far Far West pozwala nakładać dwa efekty zaklęć na tej samej powierzchni lub wrogach. Gdy drugie rzucenie trafia w coś już objęte pierwszym efektem, gra uruchamia combo – osobny efekt, który jest zwykle silniejszy niż każde zaklęcie z osobna. Większość combo łączy szkoły, więc zrównoważony zestaw jest ważniejszy niż pięć zaklęć z tej samej szkoły.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Wybrane poradniki YouTube o combo, levelingu i matchupach dla tego zaklęcia.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Społeczność
Szczegółowe notatki strategiczne od społeczności. Od wzorców bossów po notatki z combo – zalogowani gracze mogą publikować własne.
Community
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