
Focus Fire
by Xero Lamont
Single Target Shredding
Podgląd
W skrócie
Spell Progression
XP per cast
90
First cast bonus
+200
(290 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 34 |
| Level 12 | 11,000 | 123 |
| Level 20this spell | 19,000 | 212 |
| Level 35 | 34,000 | 378 |
Przegląd
Plonacy towarzysz, ktory skacze na nowy cel po kazdym zabiciu. Blednik startuje na jednym wrogu, podpala go i przechodzi dalej zamiast zniknac. W gestej fali, jeden cast moze rozprzestrzenilc Podpalenie przez cala grupe zanim oddasz drugi strzal.
StrategiaRzuc na poczatku starcia i pozwol mu pracowac, podczas gdy ty zajmujesz sie innymi zagrozeniami. Naturalnie pasuje do Szturmu Ognia: Blednik rozkrzesza Podpalenie na wielu wrogach, potem jeden Szturm detonuje ich wszystkich naraz. Dlugi cooldown oznacza, ze chcesz go wystawic wczesnie, a nie trzymac na pozniej.
Mocne strony
Słabe strony
Społeczność
6 community builds below.
Stwórz własny
by Xero Lamont
Single Target Shredding

by Xero Lamont
When you need to move fast, kill fast, and die fast... That last one is less ideal for some.

by KatsMeow
Just starting out and for a quick goal.

by Fager

by Awiatar

by Milling
Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a heavy hand of cards and a heavier barrel of buckshot. It’s what the old-timers called "arena flow." Simple. Violent. Beautiful.
Receptury międzyszkolne
Far Far West pozwala nakładać dwa efekty zaklęć na tej samej powierzchni lub wrogach. Gdy drugie rzucenie trafia w coś już objęte pierwszym efektem, gra uruchamia combo – osobny efekt, który jest zwykle silniejszy niż każde zaklęcie z osobna. Większość combo łączy szkoły, więc zrównoważony zestaw jest ważniejszy niż pięć zaklęć z tej samej szkoły.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Wybrane poradniki YouTube o combo, levelingu i matchupach dla tego zaklęcia.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Społeczność
Szczegółowe notatki strategiczne od społeczności. Od wzorców bossów po notatki z combo – zalogowani gracze mogą publikować własne.
Community
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