
Scout
by Xero Lamont
Scout TF2, or at least close enough
Podgląd
W skrócie
Spell Progression
XP per cast
18
First cast bonus
+200
(218 total)
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 167 |
| Level 12this spell | 11,000 | 612 |
| Level 20 | 19,000 | 1,056 |
| Level 35 | 34,000 | 1,889 |
Przegląd
Dwa portale, piec sekund cooldownu. Portal to najdziwniejszy czar Elektryczny i moze najbardziej wszechstronny. Pociski zaklec przechodzace przez portal sa duplikowane – wlasciwe ustawienie portali zamienia jedno celne rzucenie w dwa. Gracze moga tez uzywac ich do teleportacji.
StrategiaUstaw jeden portal w trajektorii Kuli Ognia lub Piorunow, zeby zduplikowac pocisk w locie. Pieciosekundowy cooldown oznacza prawie stala dostepnosc portali, kiedy zlapiesz rytm. W co-opie wspoldzielone portale pozwalaja wspolgraczom podwoic ich output zaklec przez to samo ustawienie.
Mocne strony
Słabe strony
Społeczność
6 community builds below.
Stwórz własny
by Xero Lamont
Scout TF2, or at least close enough

by teepi the goblin

by HarryLulu

by Rafly Adha
this build is gonna be full speed style with intention to be not get damage * i still not unlock everything yet, i still in mid game i think, so stay tune, sorry for my english too, i still work on that to

by tokki

by jackaando
Receptury międzyszkolne
Far Far West pozwala nakładać dwa efekty zaklęć na tej samej powierzchni lub wrogach. Gdy drugie rzucenie trafia w coś już objęte pierwszym efektem, gra uruchamia combo – osobny efekt, który jest zwykle silniejszy niż każde zaklęcie z osobna. Większość combo łączy szkoły, więc zrównoważony zestaw jest ważniejszy niż pięć zaklęć z tej samej szkoły.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Wybrane poradniki YouTube o combo, levelingu i matchupach dla tego zaklęcia.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Społeczność
Szczegółowe notatki strategiczne od społeczności. Od wzorców bossów po notatki z combo – zalogowani gracze mogą publikować własne.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.