
Boomer
by Yann
Podgląd
W skrócie
Spell Progression
XP per cast
54
First cast bonus
+200
(254 total)
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 56 |
| Level 12this spell | 11,000 | 204 |
| Level 20 | 19,000 | 352 |
| Level 35 | 34,000 | 630 |
Przegląd
Podpala wszystko w strefie – a jesli cos juz sie palilo, detonuje. Szturm Ognia to detonator combo szkoly Pyro: rzuc po tym, jak Kula Ognia, Blednik lub Ognisty Promien nalozylii Podpalenie, i zamien stacki DoT w natychmiastowy burst damage na cala grupe.
StrategiaZawsze paruj z czarem setupu Podpalenia. Kula Ognia w Szturm Ognia to klasyk, ale Blednik rozstawiajacy Podpalenie na grupe przed Szturmem jest czesto wydajniejszy. Im szersza twoja pokrycie Podpaleniem, gdy Szturm leci, tym wiecej jednoczesnych detonacji dostajesz.
Mocne strony
Słabe strony
Społeczność
3 community builds below.
Stwórz własny
by Yann

by Sampat959
one of my own hit and run builds

by Calmlas
Fast clearing DPS build good for solo or group. Use Contagion + Surcharge to clear large packs and Revolvers/Pistolero for everything else. Acid damage causes enemies to explode while ignited further extending the ignite as well as doing bonus damage. Use Acid on the Revolvers and apply it to Pistolero so you can both benefit from the bonus damage on ignited enemies.
Receptury międzyszkolne
Far Far West pozwala nakładać dwa efekty zaklęć na tej samej powierzchni lub wrogach. Gdy drugie rzucenie trafia w coś już objęte pierwszym efektem, gra uruchamia combo – osobny efekt, który jest zwykle silniejszy niż każde zaklęcie z osobna. Większość combo łączy szkoły, więc zrównoważony zestaw jest ważniejszy niż pięć zaklęć z tej samej szkoły.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Wybrane poradniki YouTube o combo, levelingu i matchupach dla tego zaklęcia.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Społeczność
Szczegółowe notatki strategiczne od społeczności. Od wzorców bossów po notatki z combo – zalogowani gracze mogą publikować własne.
Community
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