Far Far WestWiki
Slugfest

Build

Slugfest

Ultimate glass cannon Rush Blast semi-meme build with one-shot breakpoints in mind for Solo. Insta-kill Deadeyes and Nukers. Body-shot Buffaloes and head-shot Liches. Optimal play is to reload after every shot for another slug and just kite from range, but playing the 1-2 game with a double-tap is also fine to better handle targets at different ranges since Destroyer does affect the follow-up pellet shot. Avoid emptying your magazine and handle crowds with Ultradraw, Corruption, or Thunderstrike as needed. Consider Sheriff Stars with both Unique if mobility is a bigger concern than crowd-control.

Full Prestige
by catasstrophy634Updated 10/05/2026
  • SOLO
  • SHOTGUN
  • DPS
  • GLASS
  • MEME
Build cost
6,860
  • Weapons900
  • Upgrades5,960
10,050Jokers
Required levelsPrimaryLv 100SecondaryLv 100HeroLv 100Spell unlockLv 35
One blow to crush a foe.

Primary

Fusil à pompe
300

Secondary

Arc
300

Grenade

Impulse Grenade
300

Équipement

Sorts

Primary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·5 jokers3,250

Secondary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Hero

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Primary

Upgrades

Lv 100
Prestige 4
Slots
24/24
Damage+40%
Reload Speed+120%
960
Joker slots+2
Upgrade slots+4

Secondary

Upgrades

Lv 100
Prestige 2
Slots
20/20
Bend Speed+160%
Draw Speed+90%
Ammo Bag+3%
800
Joker slots+2

Hero

Upgrades

Lv 100
Prestige 4
Slots
24/24
Spell Cooldown Reduction+12%
Health+30%
Speed+24%
Jump Height+42%
4,200
Joker slots+2
Upgrade slots+4

Hero skin

Cariboo

Mount

Jacky Tuning V6 Ultra TURBO

Profil

Évaluation du build

ÉquipementSortsJokersCosmétiquesIdentité

Build completeness

Spell schools (3/3 slots)

Elec×2Voodoo×1

Joker tiers (13 total)

  • 5 on primary
  • 4 on secondary
  • 4 on hero
  • Normal
    1
  • Fine
    1
  • Prime
    5
  • Mythic
    0
  • Legendary
    3
  • Unique
    3

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Builds similaires

Tags
Weapon
6 builds

Calculé

Stats du build

Primaire

Dégâts15.3
Plombs5
DPS255
Cadence de tir0.3s
Chargeur10

Secondaire

Dégâts0
DPS0
Cadence de tir0.6s
Chargeur1

Héros

HP73
Vitesse924
CDR des sorts12%

Boing

Dégâts15
Rayon250
Temps de recharge13.2s
DPS1.1

Corruption

Rayon512
Temps de recharge30.8s

Frappe foudroyante

Dégâts150
Rayon1500
Temps de recharge88s
DPS1.7

Community

Comments & Tips

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  • catasstrophy634Tip2026-05-09

    Thunderstrike allows you to stay in the air for about 6 seconds after hearing the flick. By facing horizontally rather than looking at the ground and using Boing right as you press "dive", you will launch yourself really far toward the chosen direction instead of slamming straight down. This combo can be used to traverse massive distances across open plains or from a vantage point, and you don't waste Thunderstrike either, the blast still occurs wherever you land. A quick note that Thunderstrike by itself will consume all your jumps but will refresh dash, so it is recommended to use them up for as much vertical climb as possible before initiating the tech.

Build id a51b2faa-8603-4949-937b-517fa9fed69f