
Solo Speedster
by Jih
Vista previa
De un vistazo
Spell Progression
XP per cast
45
First cast bonus
+200
(245 total)
Casts per level
23
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 67 |
| Level 12this spell | 11,000 | 245 |
| Level 20 | 19,000 | 423 |
| Level 35 | 34,000 | 756 |
Resumen
Una burbuja grande, un monton de charcos al impactar. Burbuja cubre mas area que el Lanzador en un solo cast, convirtiendolo en el hechizo de Acido ideal para hordas cuando necesitas corrosion rapida sobre multiples targets. Menos preciso que Geiser y menos spameable que Lanzador, pero llena una sala mas rapido que cualquiera de los dos.
EstrategiaTirala delante de una oleada que se acerca para saturar el suelo de charcos. El patron de dispersion hace que al menos algunos charcos caigan bajo los targets clave aunque tu aim no sea perfecto. Excelente antes de entrar con la Escopeta.
Fortalezas
Debilidades
Comunidad
6 community builds below.
Crea el tuyo
by Jih

by Poney
This is a build I use for my solo/co-op Nightmare runs. You can replace the Leveredge for the Quad Cylinder with the same upgrades/jokers. This build is versatile and can take you anywhere, no matter what you want to do.

by Alan S
This build shines at having no cooldowns and a lot of damage. How it works: - Your Dual Revolvers unique joker "Swamp Trick" allows you to leave fire puddles on the floor that , when hit with your spell "Bubble", creates a lingering flame tornado. You should aim for 100% uptime for flame tornadoes. - Your spell "Acid Rain" makes every enemy in the area coated by acid which allows your fire elemental dual revolvers to create small explosions on hit and extra damage. This is why you don't need to put damage on your secondary. - Your Spell "Thrower" is there to do boss damage and to give you an extra 10% cooldown reduction on all acid spells from your Hero joker "Acid Mastery". Apply fire and then use this skill to do massive damage. - Use sniper for CDR/Deadeye.

by Virest

by Jude Cabreros

by Robo
A patient bounty hunter loadout. Long Ranger from cover, Sheriff's Star for cleanup, Acid Bubble to lock down chokes when you have to push. Built around precision crits and stack damage at distance.
Recetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
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