
Focus Fire
by Xero Lamont
Single Target Shredding
Vista previa
De un vistazo
Spell Progression
XP per cast
90
First cast bonus
+200
(290 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 34 |
| Level 12 | 11,000 | 123 |
| Level 20this spell | 19,000 | 212 |
| Level 35 | 34,000 | 378 |
Resumen
Un companero ardiente que salta a un nuevo target con cada kill. El Fuego Fatuo empieza en un enemigo, lo quema, y se mueve al siguiente en vez de expirar. En una oleada densa, un solo cast puede esparcir Quemadura por un grupo entero antes de que hayas disparado un segundo tiro.
EstrategiaCastealo al inicio de un encuentro y dejalo trabajar mientras tu manejas otras amenazas. Combina de forma natural con Sobrecarga: el Fuego Fatuo esparce Quemadura a multiples enemigos, luego una Sobrecarga los detona a todos de una. Su cooldown largo significa que quieres desplegarlo temprano en el fight en vez de guardarlo.
Fortalezas
Debilidades
Comunidad
6 community builds below.
Crea el tuyo
by Xero Lamont
Single Target Shredding

by Xero Lamont
When you need to move fast, kill fast, and die fast... That last one is less ideal for some.

by KatsMeow
Just starting out and for a quick goal.

by Fager

by Awiatar

by Milling
Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a heavy hand of cards and a heavier barrel of buckshot. It’s what the old-timers called "arena flow." Simple. Violent. Beautiful.
Recetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
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