
Overwatch
by Cody Western
Get up high and lay 'em low
Vista previa
De un vistazo
Spell Progression
XP per cast
108
First cast bonus
+200
(308 total)
Casts per level
10
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 28 |
| Level 12 | 11,000 | 102 |
| Level 20 | 19,000 | 176 |
| Level 35this spell | 34,000 | 315 |
Resumen
Un golem de cactus que pelea por ti. Bandito es el heavy hitter de la escuela de Cactus – una unidad autonoma potente que se enfrenta a los enemigos de forma independiente mientras tu trabajas desde otro angulo. No es permanente y no es gratis, pero mientras esta activo hace trabajo de verdad.
EstrategiaDesplegalo al inicio de un encuentro dificil para dividir el aggro enemigo y anadir dano sostenido que no necesitas apuntar. El golem se maneja solo, asi que puedes enfocarte en movilidad, tareas de objetivo o rematar targets que ya debilito. Bandito + Pistolero juntos pueden holdear una zona entera mientras tu lidias con amenazas prioritarias.
Fortalezas
Debilidades
Comunidad
6 community builds below.
Crea el tuyo
by Cody Western
Get up high and lay 'em low

by SZN
This setup’s been tried, tested, and it don’t quit. Runs smooth solo all the way up to Nightmare. Helping Hand/Relentless for Co-Op, and Speedy Gunzales for Solo; Ritual is your campfire in the storm, big healing, covers your whole crew, and works great alongside Pistoleros; Bandito is HIM, slap some electricity onto your secondary, and he’ll start clearing enemies like tumbleweeds in a dust storm. The main rule out here is to loot everything that ain't nailed down... Crates can drop jokers, and jokers... well they've got a funny way of bringing in more jokers, and that's where things really start snowballin'.

by Jonas

by Robin Merz

by Milling
Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a heavy hand of cards and a heavier barrel of buckshot. It’s what the old-timers called "arena flow." Simple. Violent. Beautiful.

by ATLAS
the whole build damage based on how fast you are, because we gonna use ''SPEEDSTER'' joker with it, keep in mind we also need ''DISGRACE'' for the extra movement speed, but you wont be able to use your mount with that joker, for me personally i had no issue with that because you will be moving fast, i recommend pressing shift then space, when u first land on the ground you press shift then space again and u keep moving like that, "BOING" spell can be helpful with that in case you struggling with movement, Quad Cylinder upgrades all to damage, the rest is on clip size, hero upgrades Speed max, the rest is up to you
Recetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
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