
All-Purpose Minigun
by Robin Merz
Vista previa
De un vistazo
Spell Progression
XP per cast
86
First cast bonus
+200
(286 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 36 |
| Level 12 | 11,000 | 129 |
| Level 20this spell | 19,000 | 223 |
| Level 35 | 34,000 | 398 |
Resumen
Un cactus bailarin al que los enemigos no pueden resistirse. Senuelo atrae a los enemigos cercanos hacia el antes de detonar – simple en concepto, sorprendentemente efectivo en la practica cuando necesitas espacio para respirar o quitar un grupo de enemigos de un objetivo.
EstrategiaTiralo detras de un grupo enemigo para desviar su atencion de ti o de un companero. El efecto de senuelo es mas util en encuentros caoticos donde redirigir aunque sea unos pocos enemigos crea una ventana real. Combina con Contagio o Sobrecarga en la posicion del Senuelo para burst extra sobre los targets reunidos.
Fortalezas
Debilidades
Comunidad
2 community builds below.
Crea el tuyo
by Robin Merz

by Gabriel Alexandre
I've only included the necessary jokers; feel free to choose the rest, adding more speed or cooldown reduction to the hero and elemental damage/ammo drop to the weapon. :)
Recetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
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