
Overwatch
by Cody Western
Get up high and lay 'em low
Vista previa
De un vistazo
Spell Progression
XP per cast
18
First cast bonus
+200
(218 total)
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4this spell | 3,000 | 167 |
| Level 12 | 11,000 | 612 |
| Level 20 | 19,000 | 1,056 |
| Level 35 | 34,000 | 1,889 |
Resumen
Un hechizo de escape con un cooldown que no se pasa de largo. Boing te lanza directo hacia arriba y lejos de lo que sea que te iba a matar. 15 segundos es suficientemente rapido para usarlo de forma reactiva en vez de estrategica, lo que lo convierte en el hechizo Electrico mas permisivo.
EstrategiaGuardalo para reposicionamiento de emergencia en vez de movimiento planificado. La altura del salto es suficiente para superar la mayoria de amenazas a nivel de suelo y salir de un cluster de melee. En coop tambien funciona ofensivamente – salta por encima de un grupo enemigo y dispara hacia abajo mientras ellos buscan donde fuiste.
Fortalezas
Debilidades
Comunidad
6 community builds below.
Crea el tuyo
by Cody Western
Get up high and lay 'em low

by kenny feedington

by YahBoi Jerry
Shotgun blast em' till only bullet holes and the smell of burning iron remain. Don't forget to heal up and reposition with yur Sheriff Stars if the cards are falling out of yur favor. Zip around with Boing and keep yur health topped off with voodoo magics. This build snowballs and ramps up in power throughout the round, healing you for shooting into huge crowds of enemies. Make sure to always keep some extra ammo on hand, as you WILL run low constantly after a while. On the plus side, yur primary fire is now a delete button, capable of shredding through any enemy and making quick work of bosses. Now go out there and riddle the world with bullet holes.

by Fager

by Xero Lamont
Scout TF2, or at least close enough

by teepi the goblin
Recetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.