
Crepitumaniac
by Terri (Kranot)
my explosives build
Vista previa
De un vistazo
Spell Progression
XP per cast
108
First cast bonus
+200
(308 total)
Casts per level
10
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 28 |
| Level 12 | 11,000 | 102 |
| Level 20 | 19,000 | 176 |
| Level 35this spell | 34,000 | 315 |
Resumen
Tu arma se convierte temporalmente en tus manos, y tus manos disparan balas de fuego explosivas. Pistolas de Dedo reemplaza tu arma equipada durante la duracion con cinco disparos explosivos que hacen dano de fuego al impactar. Es el techo de burst mas alto de la escuela Pyro por cast y el unico hechizo que cambia completamente como juegas durante unos segundos.
EstrategiaUsalo como ventana de burst contra bosses o enemigos elite cuando necesitas dano maximo en poco tiempo. Cada uno de los cinco disparos puede triggear efectos on-hit, asi que los jokers que procean con golpes de arma aplican aqui. Pre-castea Fuego Fatuo o Bola de Fuego para tener targets con Quemadura listos para que interactuen con los disparos explosivos.
Fortalezas
Debilidades
Comunidad
5 community builds below.
Crea el tuyo
by Terri (Kranot)
my explosives build

by Med Kit

by StrawberryGirl22

by ATLAS
the whole build damage based on how fast you are, because we gonna use ''SPEEDSTER'' joker with it, keep in mind we also need ''DISGRACE'' for the extra movement speed, but you wont be able to use your mount with that joker, for me personally i had no issue with that because you will be moving fast, i recommend pressing shift then space, when u first land on the ground you press shift then space again and u keep moving like that, "BOING" spell can be helpful with that in case you struggling with movement, Quad Cylinder upgrades all to damage, the rest is on clip size, hero upgrades Speed max, the rest is up to you

by Nokia
Heal & Snipe.
Recetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
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