

[404 not found] quad runner
by 佐藤淳平
Quad Cylinder + Sheriff Star + Bottle Crate · Wisp, Rain, Doll · Fortuna Bluff
Last updated:
Vista previa
De un vistazo
Spell Progression
XP per cast
132
First cast bonus
+200
(332 total)
Casts per level
8
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 23 |
| Level 12 | 11,000 | 84 |
| Level 20 | 19,000 | 144 |
| Level 35this spell | 34,000 | 258 |
Resumen
Invoca una muneca que hace a todos los cercanos temporalmente invencibles y muy rapidos. Muneca es la ulti de la escuela Vudu – una ventana breve de inmunidad completa y boost de movimiento para todos en su zona. No es sutil y no es frecuente, pero cuando esta activa nada en el juego puede tocar a tu equipo.
EstrategiaGuardala para los momentos mas duros: fases de enrage de boss, defensa de objetivo desbordada, o para salvar un run al borde del desastre. El bonus de velocidad permite al equipo reposicionarse agresivamente durante la ventana. En solitario te da una ventana libre para cerrar distancia, recargar, o ejecutar una jugada arriesgada sin consecuencias.
Fortalezas
Debilidades
Comunidad
6 community builds below.
Crea el tuyoRecetas entre escuelas
Far Far West te permite apilar dos efectos de hechizo en la misma superficie o enemigo. Cuando el segundo lanzamiento impacta algo ya afectado por el primero, el juego activa un combo – un efecto separado que suele ser más fuerte que cualquier hechizo individual. La mayoría de combos cruzan escuelas, así que un equipamiento equilibrado importa más que acumular cinco hechizos de la misma escuela.
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estrategias
Guías de YouTube seleccionadas sobre combos, nivelación y matchups de este hechizo.
Every Voodoo combo from the Next Fest demo - good baseline matchups.
The latest update to Far Far West added a few new spell combos! The most important one is for Voodoo, finally giving this spell line its first spell combo! This one is triggered by any spell in the voodoo category as long as you combine it with acid puddles. That was not all thou…
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidad
Notas de estrategia detalladas de la comunidad. Desde patrones de jefes hasta notas de combos – los jugadores registrados pueden publicar las suyas.
Community
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