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Portal

Elec school

Portal

Elec arcana

Spawn up to two portals that teleport players and duplicate spell projectiles

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Preview

In-game

At a glance

Stats

School
Elec
Cooldown
10.0 s
Damage type
Elec
Unlock level
12
XP multiplier
x1.5

Spell Progression

XP & Leveling

XP per cast

18

First cast bonus

+200

(218 total)

Casts per level

56

≈ 1 000 XP/level

Casts needed to reach school unlock levels

School levelTotal XP neededCasts (from 0)
Level 100
Level 43,000167
Level 12this spell11,000612
Level 2019,0001,056
Level 3534,0001,889
Open XP Calculator

Overview

How it plays

Two portals, five second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.

StrategyPlace one portal near a Fireball or Strikes trajectory to duplicate the projectile mid-flight. The five-second cooldown means you can maintain near-constant portal availability once you have the rhythm. In co-op, shared portals let teammates double their spell output through the same placement.

Strengths

  • Duplicates spell projectiles passing through for double casts
  • Extremely fast cooldown for a utility spell
  • Player teleportation adds repositioning value

Weaknesses

  • Value depends entirely on correct placement relative to other spells
  • Requires coordination with teammates to use optimally in co-op

Community

Builds running this spell

6 community builds below.

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