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Strikes

Elec school

Strikes

Elec arcana

Launch a line of lightning strikes that zap everything in their path

Last updated:

Preview

In-game

At a glance

Stats

School
Elec
Cooldown
20.0 s
Damage type
Elec
Unlock level
1
XP multiplier
x1.5

Spell Progression

XP & Leveling

XP per cast

36

First cast bonus

+200

(236 total)

Casts per level

28

≈ 1 000 XP/level

Casts needed to reach school unlock levels

School levelTotal XP neededCasts (from 0)
Level 1this spell00
Level 43,00084
Level 1211,000306
Level 2019,000528
Level 3534,000945
Open XP Calculator

Overview

How it plays

A line of lightning that zaps every target in its path. Strikes is the Electric school's damage anchor and the key ingredient in the Cactus combo - cast it on any Cactus summon to release eight omnidirectional lightning bolts from that position. On its own it's solid; as a combo trigger it's essential.

StrategyAim through grouped enemies to maximize the chain hits. Against a Cactus turret or Mino, cast Strikes on the summon's position to detonate the combo burst. The DoT component keeps ticking after the initial zap, which adds up on higher-HP targets.

Strengths

  • Hits multiple targets in a line per cast
  • Core ingredient in the Cactus school combo
  • DoT extends damage beyond the initial zap

Weaknesses

  • Requires enemies to be roughly lined up for full value
  • No crowd control component - pure damage

Community

Builds running this spell

6 community builds below.

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6 builds