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Drain

Voodoo school

Drain

Voodoo arcana

Command your doll to drain an enemy’s health

Last updated:

Preview

In-game

At a glance

Stats

School
Voodoo
Cooldown
25.0 s
Cast delay
0.55 s
Damage type
Voodoo
Unlock level
1
XP multiplier
x1.3

Spell Progression

XP & Leveling

XP per cast

39

First cast bonus

+200

(239 total)

Casts per level

26

≈ 1 000 XP/level

Casts needed to reach school unlock levels

School levelTotal XP neededCasts (from 0)
Level 1this spell00
Level 43,00077
Level 1211,000283
Level 2019,000488
Level 3534,000872
Open XP Calculator

Overview

How it plays

Take 20 HP from an enemy, give 20 HP to yourself. Drain is the Voodoo school's sustain tool and the most self-sufficient spell in the game. The exchange is straightforward, the cooldown is short, and it keeps you alive through encounters that would otherwise require a utility item or a teammate.

StrategyUse it proactively during sustained fights rather than as a panic button. Against enemies that need to be in melee range anyway, Drain can cover the incoming damage before it stacks. Mark Ace from the Revolver applied before Drain increases the HP drained slightly via the damage multiplier.

Strengths

  • Direct health exchange makes it reliable sustain in any situation
  • Short cooldown for a healing spell
  • Works solo - no allies or positioning required

Weaknesses

  • Requires an enemy target - useless between fights
  • 20 HP exchange is modest late-game without healing upgrades

Community

Builds running this spell

6 community builds below.

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6 builds