
Boomer
by Yann
Aperçu
En un coup d'œil
Spell Progression
XP per cast
41
First cast bonus
+200
(241 total)
Casts per level
25
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4this spell | 3,000 | 75 |
| Level 12 | 11,000 | 272 |
| Level 20 | 19,000 | 470 |
| Level 35 | 34,000 | 840 |
Vue d’ensemble
Une éruption ciblée qui fait deux choses à la fois : infliger des dégâts et envoyer les ennemis en l'air. Le Geyser est le sort Acide le plus agressif aux premiers niveaux – au lieu de poser des flaques et d'attendre, tu obtiens un impact direct et du CC immédiat.
StratégieTire sur les groupes d'ennemis pour les disperser et casser leur formation d'attaque. En l'air, les cibles sont brièvement vulnérables aux tirs de suivi, surtout avec des armes perforantes ou à dispersion. Se combine bien avec Éclairs pour un combo rapide sur la même cible.
Forces
Faiblesses
Communauté
6 community builds below.
Créer le vôtre
by Yann

by teepi the goblin

by Terri (Kranot)
my explosives build

by Giraffelord777
Magic weapons, magic explosions.

by Freeman

by Endergames Play
Combo spell : Geyser + firebeam = Tornado (Massive damage without boss and elite). You can choose spell "strike" instead of "ritual" for combo "geyser" + "strikes", but you need a lifesteal or healing grenade to survive. ARC Mastery: Prioritized damage and bend speed. Ammo and lifesteal is useless. Minigun mastery: Prioritize damage, accuracy, and ammo bag. Attack speed is compensated by the speedster and run & gun jokers.
Recettes inter-écoles
Far Far West vous permet de superposer deux effets de sort sur la même surface ou le même ennemi. Quand le second sort touche quelque chose déjà affecté par le premier, le jeu déclenche un combo – un effet séparé généralement plus puissant que chaque sort individuellement. La plupart des combos croisent les écoles, donc un équipement équilibré compte plus que cinq sorts de la même école.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Stratégies
Guides YouTube sélectionnés couvrant les combos, le leveling et les matchups pour ce sort.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Communauté
Notes de stratégie détaillées de la communauté. Des patterns de boss aux notes de combo – les joueurs connectés peuvent publier les leurs.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.