
Scout
by Xero Lamont
Scout TF2, or at least close enough
Aperçu
En un coup d'œil
Spell Progression
XP per cast
18
First cast bonus
+200
(218 total)
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 167 |
| Level 12this spell | 11,000 | 612 |
| Level 20 | 19,000 | 1,056 |
| Level 35 | 34,000 | 1,889 |
Vue d’ensemble
Deux portails, cinq secondes de cooldown. Portail est le sort Élec le plus bizarre et peut-être le plus polyvalent. Les projectiles de sorts qui le traversent sont dupliqués – bien positionner tes portails transforme un cast en deux. Les joueurs peuvent aussi se téléporter à travers.
StratégiePlace un portail dans la trajectoire d'une Boule de feu ou d'Éclairs pour dupliquer le projectile en vol. Le cooldown de cinq secondes permet une disponibilité quasi constante des portails une fois le rythme trouvé. En coop, les portails partagés permettent aux coéquipiers de doubler leur output de sorts à travers le même placement.
Forces
Faiblesses
Communauté
6 community builds below.
Créer le vôtre
by Xero Lamont
Scout TF2, or at least close enough

by teepi the goblin

by HarryLulu

by Rafly Adha
this build is gonna be full speed style with intention to be not get damage * i still not unlock everything yet, i still in mid game i think, so stay tune, sorry for my english too, i still work on that to

by tokki

by jackaando
Recettes inter-écoles
Far Far West vous permet de superposer deux effets de sort sur la même surface ou le même ennemi. Quand le second sort touche quelque chose déjà affecté par le premier, le jeu déclenche un combo – un effet séparé généralement plus puissant que chaque sort individuellement. La plupart des combos croisent les écoles, donc un équipement équilibré compte plus que cinq sorts de la même école.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Stratégies
Guides YouTube sélectionnés couvrant les combos, le leveling et les matchups pour ce sort.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Communauté
Notes de stratégie détaillées de la communauté. Des patterns de boss aux notes de combo – les joueurs connectés peuvent publier les leurs.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.