

Long Ranger Sheriff Stars
by XanderXander
Long Ranger + Sheriff Star + Bottle Crate · Mino, Thrower, Strikes
Last updated:
En un coup d'œil
Spell Progression
XP per cast
18
First cast bonus
+200
(218 total)
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1this spell | 0 | 0 |
| Level 4 | 3,000 | 167 |
| Level 12 | 11,000 | 612 |
| Level 20 | 19,000 | 1,056 |
| Level 35 | 34,000 | 1,889 |
Vue d’ensemble
L'invocation la moins chère de l'école Cactus et celle avec le cooldown le plus rapide. Mino plante une mine cactus qui attend patiemment qu'un ennemi marche dessus. À 8 secondes par cast, tu as miné tout le sol avant que la plupart des ennemis ne s'approchent. Peu de dégâts individuellement, mais des mines partout.
StratégieMine les couloirs et les points d'entrée avant le combat. Mino déclenche aussi le combo Cactus avec n'importe quel sort non-Cactus à la détonation – une Boule de feu ou des Éclairs bien timés à l'emplacement de la mine multiplient les dégâts. Mino + Éclairs en particulier envoie des éclairs dans toutes les directions depuis le point d'explosion.
Forces
Faiblesses
Communauté
6 community builds below.
Créer le vôtreRecettes inter-écoles
Far Far West vous permet de superposer deux effets de sort sur la même surface ou le même ennemi. Quand le second sort touche quelque chose déjà affecté par le premier, le jeu déclenche un combo – un effet séparé généralement plus puissant que chaque sort individuellement. La plupart des combos croisent les écoles, donc un équipement équilibré compte plus que cinq sorts de la même école.
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Stratégies
Guides YouTube sélectionnés couvrant les combos, le leveling et les matchups pour ce sort.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Communauté
Notes de stratégie détaillées de la communauté. Des patterns de boss aux notes de combo – les joueurs connectés peuvent publier les leurs.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.