
All-Purpose Minigun
by Robin Merz
Aperçu
En un coup d'œil
Spell Progression
XP per cast
86
First cast bonus
+200
(286 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 36 |
| Level 12 | 11,000 | 129 |
| Level 20this spell | 19,000 | 223 |
| Level 35 | 34,000 | 398 |
Vue d’ensemble
Un cactus dansant auquel aucun ennemi ne peut résister. Decoyo attire les ennemis proches vers lui puis détone – simple sur le papier, étonnamment efficace en pratique quand tu as besoin de respirer ou d'éloigner un groupe d'un objectif.
StratégieLance-le derrière un groupe d'ennemis pour détourner leur attention de toi ou d'un coéquipier. L'effet de leurre est le plus utile dans les combats chaotiques où rediriger même quelques ennemis crée une vraie fenêtre d'action. Combine avec Contagion ou Flambée à la position du Decoyo pour du burst bonus sur les cibles rassemblées.
Forces
Faiblesses
Communauté
2 community builds below.
Créer le vôtre
by Robin Merz

by Gabriel Alexandre
I've only included the necessary jokers; feel free to choose the rest, adding more speed or cooldown reduction to the hero and elemental damage/ammo drop to the weapon. :)
Recettes inter-écoles
Far Far West vous permet de superposer deux effets de sort sur la même surface ou le même ennemi. Quand le second sort touche quelque chose déjà affecté par le premier, le jeu déclenche un combo – un effet séparé généralement plus puissant que chaque sort individuellement. La plupart des combos croisent les écoles, donc un équipement équilibré compte plus que cinq sorts de la même école.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Stratégies
Guides YouTube sélectionnés couvrant les combos, le leveling et les matchups pour ce sort.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Communauté
Notes de stratégie détaillées de la communauté. Des patterns de boss aux notes de combo – les joueurs connectés peuvent publier les leurs.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.