
Boomer
by Yann
Aperçu
En un coup d'œil
Spell Progression
XP per cast
54
First cast bonus
+200
(254 total)
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 56 |
| Level 12this spell | 11,000 | 204 |
| Level 20 | 19,000 | 352 |
| Level 35 | 34,000 | 630 |
Vue d’ensemble
Brûle tout dans une zone – et ce qui brûle déjà, détone. Flambée est le détonateur de combo de l'école Pyro : lance-le après Boule de feu, Feu follet ou Rayon de feu et transforme les stacks de Brûlure en burst instantané sur tout le groupe.
StratégieToujours combiner avec un sort de setup Brûlure. Boule de feu puis Flambée, c'est le classique, mais un Feu follet qui propage Brûlure sur un groupe avant de cast Flambée est souvent plus efficace. Plus ta couverture de Brûlure est large à l'impact, plus tu obtiens de détonations simultanées.
Forces
Faiblesses
Communauté
3 community builds below.
Créer le vôtre
by Yann

by Sampat959
one of my own hit and run builds

by Calmlas
Fast clearing DPS build good for solo or group. Use Contagion + Surcharge to clear large packs and Revolvers/Pistolero for everything else. Acid damage causes enemies to explode while ignited further extending the ignite as well as doing bonus damage. Use Acid on the Revolvers and apply it to Pistolero so you can both benefit from the bonus damage on ignited enemies.
Recettes inter-écoles
Far Far West vous permet de superposer deux effets de sort sur la même surface ou le même ennemi. Quand le second sort touche quelque chose déjà affecté par le premier, le jeu déclenche un combo – un effet séparé généralement plus puissant que chaque sort individuellement. La plupart des combos croisent les écoles, donc un équipement équilibré compte plus que cinq sorts de la même école.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Stratégies
Guides YouTube sélectionnés couvrant les combos, le leveling et les matchups pour ce sort.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Communauté
Notes de stratégie détaillées de la communauté. Des patterns de boss aux notes de combo – les joueurs connectés peuvent publier les leurs.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.