
All-Purpose Minigun
by Robin Merz
Anteprima
A colpo d'occhio
Spell Progression
XP per cast
86
First cast bonus
+200
(286 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 36 |
| Level 12 | 11,000 | 129 |
| Level 20this spell | 19,000 | 223 |
| Level 35 | 34,000 | 398 |
Panoramica
Un cactus danzante a cui i nemici non riescono a resistere. Inganno attira i nemici vicini verso di se prima di detonare – semplice nel concetto, sorprendentemente efficace in pratica quando hai bisogno di respiro o di sgomberare un gruppo da un obiettivo.
StrategiaLancialo dietro un gruppo nemico per distogliere la loro attenzione da te o un compagno. L'effetto esca e piu utile negli scontri caotici dove reindirizzare anche pochi nemici crea una finestra significativa. Combina con Contagio o Flammata alla posizione di Inganno per burst bonus sui bersagli radunati.
Punti di forza
Punti deboli
Community
2 community builds below.
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by Robin Merz

by Gabriel Alexandre
I've only included the necessary jokers; feel free to choose the rest, adding more speed or cooldown reduction to the hero and elemental damage/ammo drop to the weapon. :)
Ricette inter-scuola
Far Far West ti permette di sovrapporre due effetti di incantesimo sulla stessa superficie o nemico. Quando il secondo lancio colpisce qualcosa già colpito dal primo, il gioco attiva una combo – un effetto separato solitamente più forte di entrambi gli incantesimi singoli. La maggior parte delle combo attraversa le scuole, quindi un equipaggiamento bilanciato conta più di cinque incantesimi della stessa scuola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Guide YouTube selezionate su combo, livellamento e matchup per questo incantesimo.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Community
Note strategiche dettagliate dalla community. Dai pattern dei boss alle note sui combo – i giocatori registrati possono pubblicare le proprie.
Community
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