
Focus Fire
by Xero Lamont
Single Target Shredding
Anteprima
A colpo d'occhio
Spell Progression
XP per cast
90
First cast bonus
+200
(290 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 34 |
| Level 12 | 11,000 | 123 |
| Level 20this spell | 19,000 | 212 |
| Level 35 | 34,000 | 378 |
Panoramica
Un compagno di fuoco che salta a un nuovo bersaglio ad ogni uccisione. Il Fuoco Fatuo inizia su un nemico, lo brucia e poi si sposta invece di scomparire. In un'ondata densa, un singolo lancio puo diffondere Bruciatura su un intero gruppo prima che tu abbia sparato un secondo colpo.
StrategiaLancialo all'inizio di uno scontro e lascialo lavorare mentre gestisci altre minacce. Si abbina naturalmente con Flammata: il Fuoco Fatuo diffonde Bruciatura su piu nemici, poi una Flammata li detona tutti in una volta. Il cooldown lungo significa che vuoi schierarlo presto nel combattimento piuttosto che conservarlo.
Punti di forza
Punti deboli
Community
6 community builds below.
Crea il tuo
by Xero Lamont
Single Target Shredding

by Xero Lamont
When you need to move fast, kill fast, and die fast... That last one is less ideal for some.

by KatsMeow
Just starting out and for a quick goal.

by Fager

by Awiatar

by Milling
Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a heavy hand of cards and a heavier barrel of buckshot. It’s what the old-timers called "arena flow." Simple. Violent. Beautiful.
Ricette inter-scuola
Far Far West ti permette di sovrapporre due effetti di incantesimo sulla stessa superficie o nemico. Quando il secondo lancio colpisce qualcosa già colpito dal primo, il gioco attiva una combo – un effetto separato solitamente più forte di entrambi gli incantesimi singoli. La maggior parte delle combo attraversa le scuole, quindi un equipaggiamento bilanciato conta più di cinque incantesimi della stessa scuola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Guide YouTube selezionate su combo, livellamento e matchup per questo incantesimo.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Community
Note strategiche dettagliate dalla community. Dai pattern dei boss alle note sui combo – i giocatori registrati possono pubblicare le proprie.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.