
Boomer
by Yann
Anteprima
A colpo d'occhio
Spell Progression
XP per cast
54
First cast bonus
+200
(254 total)
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 56 |
| Level 12this spell | 11,000 | 204 |
| Level 20 | 19,000 | 352 |
| Level 35 | 34,000 | 630 |
Panoramica
Brucia tutto in una zona – e se qualcuno stava gia bruciando, detona. Flammata e il detonatore combo della scuola Pyro: lancialo dopo che Palla di Fuoco, Fuoco Fatuo o Raggio Infuocato hanno applicato Bruciatura e trasformi gli stack DoT in danno burst istantaneo su tutto il gruppo.
StrategiaAbbinalo sempre con un incantesimo di setup Bruciatura. Palla di Fuoco in Flammata e il classico, ma Fuoco Fatuo che diffonde Bruciatura su un gruppo prima di Flammata e spesso piu efficiente. Piu ampia e la tua copertura Bruciatura quando Flammata atterra, piu detonazioni simultanee ottieni.
Punti di forza
Punti deboli
Community
3 community builds below.
Crea il tuo
by Yann

by Sampat959
one of my own hit and run builds

by Calmlas
Fast clearing DPS build good for solo or group. Use Contagion + Surcharge to clear large packs and Revolvers/Pistolero for everything else. Acid damage causes enemies to explode while ignited further extending the ignite as well as doing bonus damage. Use Acid on the Revolvers and apply it to Pistolero so you can both benefit from the bonus damage on ignited enemies.
Ricette inter-scuola
Far Far West ti permette di sovrapporre due effetti di incantesimo sulla stessa superficie o nemico. Quando il secondo lancio colpisce qualcosa già colpito dal primo, il gioco attiva una combo – un effetto separato solitamente più forte di entrambi gli incantesimi singoli. La maggior parte delle combo attraversa le scuole, quindi un equipaggiamento bilanciato conta più di cinque incantesimi della stessa scuola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Guide YouTube selezionate su combo, livellamento e matchup per questo incantesimo.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Community
Note strategiche dettagliate dalla community. Dai pattern dei boss alle note sui combo – i giocatori registrati possono pubblicare le proprie.
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.