
shot um in da head
by kenny feedington
A colpo d'occhio
Spell Progression
XP per cast
32
First cast bonus
+200
(232 total)
Casts per level
32
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 96 |
| Level 12this spell | 11,000 | 350 |
| Level 20 | 19,000 | 604 |
| Level 35 | 34,000 | 1,080 |
Panoramica
Corrompi un nemico e fallo combattere per la tua parte. Corruzione e l'incantesimo di controllo della scuola Voodoo e uno degli strumenti piu strani del gioco – il nemico colpito attacca i suoi ex-alleati e non subisce fuoco amico dal tuo team, il che significa che hai temporaneamente guadagnato un combattente gratis.
StrategiaUsalo sul nemico piu forte di un gruppo. Un elite o speciale corrotto che attacca la propria fazione infligge danni significativi attirando su di se il fuoco di ritorno dei suoi ex-alleati. In spazi stretti dove i nemici si ammassano, un singolo speciale corrotto puo sgomberare la stanza prima che l'incantesimo scada.
Punti di forza
Punti deboli
Community
6 community builds below.
Crea il tuo
by kenny feedington

by BashfulBishop
Build focused on weapon performance and self sustain

by KatsMeow
Just starting out and for a quick goal.

by JetFire76
Downtime? I thought you said quickscoping. Reloads are instant and you move about as fast as your V6 horse with your spells & nade giving you the breathing room you deserve. Your sniper fires half as fast as your pistols with the explosions from both weapons controlling the hordes, your Life Pact healing you back up, and gaining 40% bonus in 3 stats for being the healthiest boi. (Prioritize getting 4 Reload Masteries ASAP)

by The Cheese Wizard
Using Cantrip One Trick, Voodoo Mastery/Cactus Mastery, and West Wizard, we can get the cooldown on Corruption to 12 seconds. Combine this with Mino for more corrupting explosions. The 3rd spell slot is flexible. I typically run either Ritual for healing or Bandito/Pistolero for more cacti fun. Of course whichever spell you're using more of, use the corresponding mastery. Having 3 voodoo's takes the corruption cooldown from 12 to 11 seconds, so it's not really worth. Weapons are prettly flexible. I chose Long Ranger soley for Focus Shot to spam spells even more. But feel free to use something else for more damage. Adding in battle mage or some form of healing after several prestiges sounds intriguing too.

by Cheetah
my name isnt sandman its sound'oman
Ricette inter-scuola
Far Far West ti permette di sovrapporre due effetti di incantesimo sulla stessa superficie o nemico. Quando il secondo lancio colpisce qualcosa già colpito dal primo, il gioco attiva una combo – un effetto separato solitamente più forte di entrambi gli incantesimi singoli. La maggior parte delle combo attraversa le scuole, quindi un equipaggiamento bilanciato conta più di cinque incantesimi della stessa scuola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Strategie
Guide YouTube selezionate su combo, livellamento e matchup per questo incantesimo.
Every Voodoo combo from the Next Fest demo - good baseline matchups.
The latest update to Far Far West added a few new spell combos! The most important one is for Voodoo, finally giving this spell line its first spell combo! This one is triggered by any spell in the voodoo category as long as you combine it with acid puddles. That was not all thou…
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Community
Note strategiche dettagliate dalla community. Dai pattern dei boss alle note sui combo – i giocatori registrati possono pubblicare le proprie.
Community
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