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Finger Guns

Fire school

Finger Guns

Fire arcana

Swap your weapon for fiery fingers that shoot explosive fire bullets

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Preview

In-game

At a glance

Stats

School
Fire
Cooldown
120.0 s
Damage type
Fire
Unlock level
35
XP multiplier
x0.75

Spell Progression

XP & Leveling

XP per cast

108

First cast bonus

+200

(308 total)

Casts per level

10

≈ 1 000 XP/level

Casts needed to reach school unlock levels

School levelTotal XP neededCasts (from 0)
Level 100
Level 43,00028
Level 1211,000102
Level 2019,000176
Level 35this spell34,000315
Open XP Calculator

Overview

How it plays

Your weapon temporarily becomes your hands, and your hands shoot explosive fire bullets. Finger Guns replaces your equipped weapon for the duration with five explosive shots that each deal fire damage on impact. It's the Pyro school's highest single-cast burst ceiling and the only spell that completely changes how you play for a few seconds.

StrategyUse it as a burst window against bosses or elite enemies where you need maximum damage in a short time. Each of the five shots can trigger on-hit effects, so jokers that proc on weapon hits apply here. Pre-cast Wisp or Fireball to have Burning targets ready for the explosive shots to interact with.

Strengths

  • Highest burst potential in the Pyro school per cast
  • Each explosive shot can trigger weapon joker effects
  • Fires five times per cast - consistent output even if some miss

Weaknesses

  • Disarms your normal weapon for the full duration
  • Very long cooldown - the burst window doesn't come around often

Community

Builds running this spell

6 community builds below.

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6 builds